Showing posts with label gamification. Show all posts
Showing posts with label gamification. Show all posts

Thursday, November 29, 2018

Looking Back: Year in Review

Annual Photo Album

Every year before Christmas I made a photo album featuring photos of my daughter with family and friends. I've been doing this since 2011. I make the photo album online and order copies for our family, the grandparents, and the aunts and uncles. Making the album feels a bit like working out. I dislike starting but feel better after it's done. I do enjoy some parts of actually putting the album together, but the process is exhausting and often frustrating. The biggest stressor is always trying to make sure that all the family is represented equally.

7 years of photo albums

I don't remember to take photographs very often at family events and only one side of the extended family consistently does remember. So the photo album always has candid photos of our family, usually featuring cats, and a bunch of posed and candid photos taken by my Dad and brother, who remember to take photographs. This sometimes leaves a gaping hole where all the visits with the other side of the family should be. It stresses me out because it makes it look like I've excluded part of the family when really it's just down to who remembers to take out the camera.

Our big family project of the past few weeks--Legoland Yakima

Most years, with my family far away and my mother-in-law close by, we remember to take photos for the big event of traveling to see family and forget to take pictures the many times we visit with Grandma. This year Grandma moved away too, so maybe we'll remember to take enough photos of everyone for next year. I guess that's a silver lining.

There were an extraordinary amount of cat pictures this year.

This year, without any family in-state, we didn't do much for Thanksgiving, so I had time to start on the photo album early (usually I panic and start it right after the quarter ends). The first step is going through all my photos from the year (or since mid-December when I made the last album) and looking for the family pictures in amongst pictures of my work, my students work, and the cats. I was really surprised by what I saw when looking back at the photos from last year.


Busy Quarter

This quarter has felt exceedingly busy, busier than most quarters, for a variety of reasons that mostly matter only to me. I'm always busy, but this year the busy has been heavily focused on school-related stuff and I've spent very little time making my own work, doing shows, or even applying to or planning shows.

Also we're getting ready for the fall Clay Sale at YVC (November 29 from 11-7)

Whether the busy quarter is just a normal thing that is only noticeable in the moment, or whether this quarter is unusual, the feeling has been that I'm busier with my day-job than usual. I've felt like I'm working hard and still barely keeping up. When a break comes, like it did over Thanksgiving, it feels great to do very little.
I do have excellent support at YVC, our Program Assistant made this t-shirt that we'll be selling at clay say for $15.

During this summer, I felt strange and didn't even make work in my studio during most of August. This fall I have neglected this blog a bit, both because I feel like I spend too much time already on the computer doing grading, and because I haven't felt like I've done that much worth writing about. (Who really wants to hear about the nuts and bolts of my attempt to gamify my classes? Me!)

Last Year in Review

plates for my brother

When I looked back at my pictures from December, I was surprised to see how much I'd done last year. Actually, I was surprised at a how much I'd done from December through March. Last December I was finishing both a custom set of cat nesting dolls for my nephew AND a set of dishes for my brother and sister-in-law. How did I find the time to do that? 

nesting cats for my nephew

In January I had new work at a Nasty Woman exhibition at Yakima Maker Space and in February I had work at an Art as Activism show in Hood River. I also undertook a major studio clean-up project in January that I finally finished in May. Why did I have so much extra time?

planter commission for my aunt
In February and March I finished and shipped a commission of planter sculptures for my aunt. In February I also installed new work at Yakima Maker's Space and at the end of March I presented twice at NCECA! Also, though I haven't written about it, I did finals and finals grading at NCECA and the day I came back, then immediately spend my Spring "break" doing an on-campus ESCALA training before beginning both the Spring Quarter and my ESCALA project.

NCECA 2018
But it didn't even end there, I had work in yet another show in April at Boxx Gallery in Tieton, in May at  Gallery One in Ellensburg, and immediately after the quarter ended, I made two sets of new work for an Art a Day show in Hood River in August. Then I joined a new gallery in Yakima. And during this time made a bunch of demonstration videos for hand-buildingflipped my classes, our cat died and we adopted three more, and I made a set of 3D printed work for the YVC Viticulture program. I didn't make any work in August, in part, because I was exhausted (also, I wanted to do all this gamification and rewards for my online class).

Political Bulb from one of the installations last year
I'm exhausted even now. I guess I went full speed ahead through Winter break, through Spring break, and even skipped my usual "buffer week" in June. No wonder I haven't felt like doing anything this fall.

Best Friend at 20 years

Monday, September 10, 2018

So Much Soft Chalk

Interactive Tools In Soft Chalk

I've been making lots of interactive tools in SoftChalk for my online and hybrid classes during the last few weeks. It's both great fun and, apparently, never-ending. I'm both exhausted and excited by the project (um, yeah...projects). I was going to say I'm making lots of progress in getting the classes, ready, but that doesn't feel quite accurate right now.
a screenshot of the HotSpot Activity in the SoftChalk lesson

But I am enjoying what I am creating. One of the neatest features, in my opinion, in SoftChalk, is the "Hot Spot" Activity. This tool allows you to bring in an image, then identify areas in the image that are interactive in some way. In one version of the activity, one can roll over the areas of the picture and text explanations will pop-up. In a scored version of the activity, the text will show up below the image and the student needs to click on the location in the map that matches the text prompt.


a screenshot of my graphic syllabus activity being developed in SoftChalk

So far I've used this activity three times in the stuff I've made for Art History and for my clay classes. For Art History, I used the roll over activity to create an interactive graphic syllabus. In this activity, the students roll over the different sections of the graphic syllabus and a text bubble pops up with more information about what that unit entails and when, during the quarter, it will happen.


Clay Studio Safety Manual

I've also been developing a safety manual for the clay studio. I created a text document that is 14 pages long, but somehow I don't think students are likely to read the whole thing. Since I was already playing with SoftChalk, I thought I'd turn an slimmed down version of the manual into an interactive lesson that could be used in all of my clay classes and by the work study employees in the studio.

graphics in the interactive version of the safety manual

Unlike the Art History lessons I've been developing, the goal here is not just successful completion of the class, but physical safety for students and the studio. In most of the pages I've emphasized the major concerns: silica dust from clay, chemical and fire hazards, and general safety. I've also interspersed interactive "Knowledge Checks" throughout the lesson so that I can check that students are actually reading the lesson and to reinforce the most important issues. In the current draft form of the lesson, there are brief interactive "test" elements on five separate pages and information and pictures on the other 11 pages. 


highlighted areas indicate the clickable spots in the clay studio safety interactive map (this is the edit view)

Of course my favorite SoftChalk feature is the hot spot activity. In this clay safety lesson I've used a map of the clay studio (all 4 rooms) and turned it into a test. Students see an image without the color that shows up in the edit view. At the bottom of the image is a text prompt, skip button, score, and reset.

student view of the interactive map
Students have to click on the area of the map that matches the text prompt. They'll get a reward sound when they correctly identify areas like hot kilns and fire extinguishers. The tool also makes a disappointed "bonk" sound when they do it incorrectly. It can be set to offer retakes or not.


Class Character

I'm hopeful that all this fun stuff I'm developing will be fun for the students, too. The new tools really do offer some flexibility I'm happy to have. The other day I finished off a lesson with a feedback question. This is a multiple choice quiz question, but none of the answers are incorrect. All of the answer offer feedback and the students can explore the different options like a choose your own adventure test.

The spacing and image options in SoftChalk made it fairly easy to add this textbook next to a picture of a person, making the lesson page feel a bit like a comic book panel (I hope).
Today I went back into Canvas to edit some pages and assignments in there and felt a bit frustrated that I couldn't adjust the arrangement of elements or use "tooltips" in Canvas. SoftChalk is spoiling me. However, I absolutely can't move the whole class (or classes) over to SoftChalk before the quarter starts. I estimate I could make over the whole class if I worked on it for about 30 hours a week for 10 weeks.


Tooltips

I was wrong when I said that my favorite feature is the hot spot activity. My absolute favorite feature in SoftChalk is the tooltip. If I could import one feature into regular Canvas this would be it. (Also I really want the hot spot and sorting activities in Canvas quizzes, please.)

The picture of the kilns is not on this page--it's in the tooltip: when you hover over the word "electric"  the picture pops up


Tooltips are just hot text with a pop up feature. I love this! As regular readers may have noticed, I frequently use links in my blog writing to link to previous posts where I've discussed a topic, or to link to pictures, definitions of terms, or artist's websites. A simple link does less to interrupt the flow of the text while also offering the kind of parenthetical additions I enjoy. 

The little brown box is the tooltip pop up box for "preparatory work."

Tooltips are like these blog links but without having to open a new page. Students simply hover their cursors over the text and a little box pops up with more information, a definition, and even a picture. This allows me to define stuff for folks who need it, add images and information that might help them understand, but leave the main text relatively concise.

This is a screenshot of the same page with the cursor moved away from the tooltip text.


Thursday, August 9, 2018

Gamifying My Online Class

Last month I finished making some sculptural work for a show in Hood River. That may be the end of my studio work time this year, because I've taken on a significant new project. I am planning to turn my online Art History class into a kind of game, and that daunting process looks likely to take up the bulk of my time until classes begin in September.

planning a mind map for the Art History class/game

I've heard a little about "gamification" over the years, but haven't encountered any faculty who've actually done much with it. The idea is to make an online class more like a video game and less like a lecture class. A gamified class would be interactive, fun, and engaging. Of course, I hope my classes are already interactive, fun, and engaging, but the idea is to make some changes that reduce the fear and test anxiety and increase the students' motivation to do the work. 

Ideally my gamified Art History class will have a kind of story, in this case the story of journey, which students can follow and tasks, challenges, and activities throughout that provide opportunities to earn points, badges, rewards, and praise. The overarching idea is to keep their attention, not just on the class content itself, but on doing the work. To determine if they have learned the content, I need them to show me what they know. Showing me what they know, through quizzes, tests, and writing assignments isn't always inherently fun, but if they are rewarded immediately for their efforts, and if the quizzes, assignments, etc can be broken up into smaller pieces, the hope is that they will be easier and/or more rewarding to complete.

the "physical properties" tool bucket includes a form hammer, medium pencils, and a size ruler, the idea is to remind students to think about size, form, and materials when discussing physical properties

I am modeling my framework partially on things like Khan Academy and DuoLingo, both of which give credit (in the form of beeps and bings and electronic badges or points) for brief activities, quizzes, answers, and even just for watching videos. Because of the rewards, both Khan Academy and DuoLingo are fun to use, apart from what one learns. 

the first part of Art Student's journey, collecting tools, equipment and training in the first week/introduction section

I have some idea of what needs to happen and what makes games addictive and fun, but I don't have really any experience in making something like this myself. I don't know how to make the quizzes have beeps and bings (and it looks like Canvas isn't ready to enable this for me, but I'm not sure why not). I also don't know how or an unable to incorporate moving parts like a video game (I'm really thinking that Canvas' next update should include some kind of a health bar on the top and students can refill it by watching the required videos and participating in the discussion forum). 

Since my skill and the current course management system won't do all that I can imagine, it is my intention is to be somewhat reasonable with my time and simply take some steps towards gamification. The first step has been thinking through how this will work. What is the story of this game and how can the various tasks that need to be completed for the students to learn and demonstrate their knowledge, be integrated into that story? 

my first sketch of the student avatar and tools

Strangely enough, I am finding this process to be quite edifying. Generally, I am having fun envisioning what this could look like and how it might work. Next week, I am planning to attend a Webinar about how to use badges and I find that to be very exciting (because I am apparently a huge course design nerd?). This week I tried to figure out badges on my own and gave myself a pounding headache without making a great deal of progress. The next day I learned about the webinar.

"subject specs" are gear that Art Student can collect to help with quests on the journey

I hope that the webinar will be useful and will allow me to use badges as rewards without making a lot of work for me creating and activating them. On the day I developed a headache I was trying to figure out how I could make them visible, make them look like actual badges, and award them to students after certain tasks. I was hoping to use art related gifs or small images that illustrate concepts, but I was running into size issue with the gifs and permission issues with the images. 

I came up with two possible solutions, on is drawing the badges myself and scanning them, and other other is using artworks from our textbook as the badges. Both of these will probably work ok, but I'm hoping for more from the webinar. The good news is that the drawing part of the process is fun and restful in a way similar to working in my home studio, whereas looking for stuff online and trying to manipulate it is frustrating and headache inducing.



A sculpture related SpongeBob gif could be a fun reward badge, right?


There's one more tool that I've been starting to try to learn. SoftChalk is a new software/tool YVC is adopting. It has been pitched as a way to create more interactive activities than we can do within Canvas itself. Of course there is a learning curve and no one on campus who knows the tool yet. It has been suggested that the person on campus who will explain the tool to others is me. Uh oh. 

I tried watching the intro video and discovered it explained how to edit text, adjust heading size, and use folders. My mind melted from boredom after watching this 8 minute video (at 1.5 speed), I decided to just try to use the tool myself. Making the pages and importing content was basically fine (though importing from YouTube isn't as intuitive as it could be), but when I tried to create an interactive assessment, I apparently missed a very important step. The result looks like my nephew's etch-a-sketch drawing.

This first attempt does not look like an enjoyable assessment activity.
Now that my headache has abated, I do intend to go back and try again, but with so many parts of the project, I haven't done so yet. The next day, after taking care of some unrelated work at school, I sat down to sketch some plans on paper. I found the drawing to be relaxing and enjoyable, similar to working in the clay studio and unlike working on the computer. 

Sketching and drawing has been very helpful for visualizing how this class will work in this game or game-like iteration. At the start of the summer I bought a very large sketchbook and started brainstorming and categorizing ideas and plans for the first few weeks.  

The "visual structure" section of the mind map and a suitcase of tools student will collect in the class/game. 


The process is seriously challenging in both conception and execution. I enjoy the drawing part, but it has been more difficulty to come up with a relatively cohesive "story" for the game and useful symbols or images to help the students understand how these class concepts can be used to understand art and to navigate the gamified class. At this point I am envisioning a journey, but I am not completely confident in how I will translate taking a quiz into the world of the journey.  

So far, I have developed an avatar for the class, an ambiguously gendered (hopefully) person named "Art Student" (I figure Art can be short for Arthur or Artemesia) who can go on a journey. In the first week of the class, students will collect some supplies or tools and equipment for themselves and the avatar to aid them on their journey. 

Art Student

At the start of the class, students will see a barefoot Art Student inviting them on a journey. The first step will be to learn about the structure of the class and, in so doing, earn Art and themselves a pair of hiking boots and a back pack. 

I usually record a video or two about the structure of the class, and I figure I can use a backpack as a prop when I pull out the textbook and a planner to talk about timing for the class and successful study skills. As I describe this here, I feel I'm balanced precipitously between this being a fun way to start class and an absolutely cheesy way to do it. Either the students will go along with me and my cheese drawings and limited technology integration or they will groan and flee the class in droves.


boots and backpack, the first equipment students will collect for their class

The rest of the first week will be spent on learning some terminology and attempting to set up a structure for how we approach the class. I like to work with a framework of four different categories when looking at art: subject, visual structure, physical properties, and cultural context. I've illustrated each of these as different types of tools or containers that Art Student can wear or carry. I am hopeful that this visual will help students learn the concepts, but also keep them connected to the story of the game.

Art Student ready to begin the art history journey

I found that SoftChalk doesn't appear to let me draw directly in the tool, which I thought it would do. Instead, it seems that importing images is the way to go. The day I was working with SoftChalk, I just drew up a quick sketch of a mind map to use in the activity, but quickly realized that SoftChalk "grading" won't allow the different parts of the mind map to be put in a different order. 

The mind map is simply a visualization of the categories I use in this class, and as such it doesn't matter if "subject" is in the top right or bottom left of the map. However, SoftChalk thinks it does matter. I realized that I will need to include some other kind of clue if I want the students to put the mind map together "correctly" in the SoftChalk tool. 

the "subject" section of the mind map

So today I drew a new mind map, but in place of the word "subject" I drew the tools or equipment I intend to have the Art Student collect when learning about subject. In this case I have developed "subject specs" as well as a symbolism sunglasses, a magnifying glass that identifies iconography and a set of binoculars that discern conventions. As I write this I realize that I might be basing this class game more on Dora the Explorer than some mature video game that teenagers and young adults will appreciate. 

In this vein, I've also created a map (Dora again) and watch to suggest cultural context, a suitcase for visual structure, and a bucket of tools for physical properties (including materials, form, and size). In the mind map activity, if I can get it to work right, these visual clue should help students correctly identify the sections of the mind map, which they will later be able to use themselves to create mind maps for particular artwork. 

"I'm a map!"

I've also sketched a graphic syllabus in the form of a map of the conceptual journey that the real students will take with Art Student through the class. The idea is that they are moving through the course content as through a physical space (even though, uh, the different sections of the class happen in some of the same spaces at different times in history/prehistory). 

a lightly sketched version of the graphic syllabus or map of the course


The other element of the gamified class that I want to integrate is the idea of quizzes, activities, and assignments as "quests" the student/avatar/player goes on to earn points/energy/knowledge for the class/game/journey.  I am thinking of it all of these different tasks as ways of gaining energy points for the journey, and I can almost see how it will work, but I also want to distinguish between the types of practice, studying, cooperation, etc that students do when learning the content. Combining the two ideas, of the game and simply being students, is much more complicated and I don't want it to confusing things.

I have barely started on the actual integration of these new images, revisions, and changes to the class in the online course management system itself. It is a big project and less straight-forward than other revisions I have taken on in my classes in the past. I hope it will work. If you have any suggestions or if you've gamified a class or know someone who has, I'd love to hear from you.